package server;

import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;

import common.Round;

public class ServerGameState {
	
	private List<Round> rounds = new CopyOnWriteArrayList<Round>();
	
	public List<Round> getAvailableRounds() {
		return rounds;
	}
	
	public void addRound( Round r ) {
		rounds.add( r );
	}
	
	public void removeRound( Round r ) {
		rounds.remove( r );
	}
	
}
